Choose the upgrade that removes the current limit
Mitosis has three basic cash-upgrade jobs: make each cell worth more, shorten the time between splits, or increase the number of cells the board can hold. Ball Value, Split Speed, and Capacity solve different problems, so the best next purchase depends on what stops the current batch.
Ball Value
Improves: payout per cell. Buy it when batch size and production speed feel comfortable but a sale does not earn enough.
Upgrade role confirmed by current interface capturesSplit Speed
Improves: the split cooldown. Buy it when you spend most of the session waiting with capacity still available.
Exact cooldown values can changeCapacity
Improves: maximum cells held. Buy it when the board fills before the batch reaches the size you want.
Exact cap values can changeThe official description confirms that cash buys upgrades. The labels, panel examples, caps, and prices below come from community-captured live interfaces checked on October 20, 2026. Use them to understand the system, then use your current panel for the purchase.
Read the panel correctly
Each upgrade panel should be read as a before-and-after decision. The current value describes what you own. The arrow or next value describes the effect after one purchase. The price is the cost of that single transition, not necessarily the total cost of every earlier level.
Check all three panels before spending. If two upgrades cost the same, compare their practical result. Cutting a small amount from the cooldown helps only when waiting is the constraint. Adding room helps only when you regularly fill it. Increasing value helps every qualifying cell, but it does not make cells appear faster.
After buying, run at least one comparable batch. Note time to fill, final cell count, and sale result. A controlled comparison is more useful than buying several different upgrades and guessing which one caused the improvement.
Ball Value: improve each sale unit
Choose Ball Value when your board reaches a comfortable size and the split rhythm feels acceptable, but the payout remains too small for the next purchase. It works directly on the worth of a cell rather than on how many cells fit or how quickly the next split becomes available.
Current community captures show early panel transitions such as a base cell value moving to a higher next value for a small cash price. Later captured levels use much larger effects and prices. This demonstrates scaling, not a universal formula. Read the two values displayed on your account.
Ball Value pairs naturally with Capacity because a larger board contains more sale units, but buying only value can be more efficient when you rarely reach the current cap. It also pairs with event timing: a sale bonus applies to a stronger base batch, but you still need to finish the sale before the event ends.
After rebirth, community captures show Ball Value returning to its starting level even when Quick Start improves other starting upgrades. Recheck the panel immediately after a reset.
Split Speed: reduce idle time
Choose Split Speed when the board has room but the cooldown prevents useful actions. Watch the timer across several splits. If you are consistently ready before it finishes, reducing the delay improves the active loop.
Community captures show the basic Split Speed panel progressing through levels and reaching a displayed basic cap. Additional effects—skills, cards, passes, mutations, or events—can interact with the actual timer. A maxed basic panel therefore does not prove a universal minimum cooldown.
Automation does not replace speed. Auto-Split can press the action when ready, while Split Speed changes how soon it becomes ready. If you leave AUTO on but the board fills instantly, Capacity has become the next bottleneck.
In challenges with a slower-split Boss rule, read the live timer. Do not assume the ordinary cooldown or a copied value still applies during that stage.
Capacity: make room for larger batches
Choose Capacity when the cell count repeatedly reaches its limit before you want to sell. Extra space lets more split results remain on the board. It does not increase each cell’s value and does not shorten the wait between splits.
Current community captures show Capacity increasing in small steps and reaching a documented basic cap in that version. Treat both the step size and cap as examples. The live panel is the source for your current level and server.
Capacity is less useful if you habitually sell far below the limit. Before buying it, ask whether an event, challenge restriction, Rotten risk, or short session is causing those early sales. If so, solve the real decision problem first.
A larger cap can expose a speed problem: the board now takes longer to fill. Reassess Split Speed after a Capacity purchase instead of continuing one upgrade path automatically.
Compare upgrades with a simple bottleneck test
Run a normal batch without an event or challenge if possible. If the timer is ready but the board is full, choose Capacity. If the board has room but the timer keeps you waiting, choose Split Speed. If both feel comfortable and the sale still falls short, choose Ball Value.
Repeat the test after several purchases. A strong build is balanced around what you actually do. An active player can benefit more from speed; a player who waits between interactions may prefer value or capacity. A challenge-focused player may prioritize reliable large sales.
Use the money guide to decide when to sell the improved batch. Use the rebirth guide before resetting upgrades, and the skill tree guide for persistent choices that affect a new run.
Update-sensitive examples
Community captures from the check date show a basic Split Speed path with a displayed 5.0-second starting cooldown and a 2.0-second maxed panel value, plus a Capacity path starting at 16 cells and reaching a displayed 64-cell cap. They also show Quick Start beginning a later run with stronger speed and capacity values.
These figures are useful version markers, not promises. Balance updates can change caps, step sizes, prices, or the meaning of a level. If your panel differs, follow your panel and treat this page’s example as historical context.
Source note, checked October 20, 2026: buying upgrades is official. Upgrade labels, captured caps, cooldowns, and Quick Start examples are community reported from current interface captures.
Frequently asked questions
Is Ball Value always the best cash upgrade?
No. It improves payout per cell, but waiting or a full board can limit how many valuable cells you produce. Fix the active bottleneck.
Does max Split Speed remove every cooldown?
The captured basic panel reaches a displayed cap, but other effects and challenge rules can change the live timer. Read the active cooldown.
Should I max Capacity before selling?
Not automatically. Buy enough room for your real batch plan. An event timer or challenge attempt can justify selling below cap.
Do basic upgrades survive rebirth?
Current captures show the basic cash upgrades rebuilding after rebirth, with Quick Start changing part of the starting state. Read the live rebirth warning before committing.